AI Insights · Timothy · July 2022
Top 5 Simulator Games in Slovenia Q2 2022: Performance Insights
Explore the performance of the top 5 simulator games in Slovenia for Q2 2022, including trends in downloads, revenue, and active users.
In the second quarter of 2022, the top 5 simulator games on a unified platform in Slovenia showed varying trends in weekly downloads, revenue, and active users. The data comes from Sensor Tower, where more detailed insights can be found.
Airport Security: Fly Safe by Kwalee Ltd saw a fluctuating trend in weekly downloads, peaking at 1.8K in the week of April 25 but gradually declining to around 613 by the end of June. The game also experienced a decrease in weekly active users, starting at 2.3K in late March and ending at approximately 1K in the last week of June. Revenue remained minimal, with a slight increase to $4 in the week of June 20.
Arm Simulator from SUPERSONIC STUDIOS LTD started strong with 3.8K downloads at the end of March but saw a decline to 393 downloads by the end of June. Active users followed a similar trend, decreasing from 4.4K in late March to about 1.9K in the final week of June. No significant revenue was recorded during this period.
Master Doctor 3D:Hospital Hero by ALICTUS YAZILIM A.S. showed an upward trend in downloads, starting at 24 in early May and reaching nearly 1.8K by early June. Active users also increased significantly, from 455 in mid-May to 5.3K by the end of June. However, the game did not generate any revenue during this period.
Dessert DIY from Crazy Labs, released in late May, saw a rapid increase in downloads, reaching 3.4K by the first week of June. Active users peaked at 4.8K in mid-June but slightly decreased to 3.5K by the end of the month. Revenue data for this period was not available.
Solar Smash by PARADYME LIMITED had a high of 1.6K downloads in mid-April but saw a decline to around 327 by the end of June. Active users started strong at 2.4K in late March, peaking at 5.1K in mid-April, and then gradually decreasing to approximately 2.4K by the end of June. The game generated a small revenue of $4 in early May.
For more detailed analytics and insights, visit Sensor Tower.